Terrain trees are black in build
I am trying to make a pc build. Any nature material on tree prefab give same results. With baked navmesh all trees on terrain become black in the build.
what the hell ?
Answer by FlyAnvil · Mar 01, 2016 at 02:37 PM
Same things... Unity rules! >:(
Did not found out how black trees are connected to navmesh, though it happens when skybox is not assigned
Answer by browne11 · Jul 05, 2016 at 07:18 PM
You have any luck with this eventually? I'm running a newer version of Unity which is causing builds to create black trees. I've built it over a hundred times with all different sorts of settings. Just once it worked. I've been unable to redo it a second time.
I see that manually placing trees does not cause this error. Only does using the terrain tree route seem to create this mess. Any help is appreciated.
I am also having this problem. $$anonymous$$y builds normally work the first time I run them, but every time thereafter, all textures on the trees stored by the terrain appear black. Trees placed as game objects work fine.
I read somewhere that one person just went back a version of unity and the problem was solved. I suppose I'll do that at one point or wait for a fix.
Let me know if you figure anything out. I pretty much gave up on it for now.
Yes, the same used in NatureStarter$$anonymous$$it2. Why do you ask?
my trees fixed when i assigned one, somehow. Wonders of unity
Turns out my issue was similar to yours. Unity Default Skybox was causing the problem. In fact I couldn't even find it when I clicked on the source file in the lighting inspector. It just directs me the root of the game structure so does that mean it was deleted or missing? $$anonymous$$aybe, it's internal somewhere but the asset store ones look better anyways so that is good:)
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