How to get Camera Stacking in VR with URP pipeline
Hey everyone. I was wondering if anyone might know how to do Camera Stacking or how to render UI on top of all other game objects using the URP pipeline in unity version 2019.4.18f1. We have tried some different things and haven't made any progress. When we did normal camera stacking we had an issue with the post-processing not supporting more than one camera in the scene. Any and all Help would be greatly appreciated.
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