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Android and FrameDebugger
I cannot seem to get Frame Debugging working with my Android PixelXL. I've created a very basic app with just a box in front of the camera. The FrameDebugger UI detects that I have an Android device connected and allows me to select it. But when Enabled, only the Editor is displaying the frame debugging tree. The Android device shows nothing. Thoughts?
I was able to get Unity's Frame Debugger working - sort of. I was able to get it to work by turning on Autoconnect Profiler and have the Profiler recording before switching back over to Frame Debugger and turning on Enable. Additionally, if you don't turn of Enable (Frame Debugger) before turning off Record (Profiler) then this whole process shuts down and you cannot get it to run again - and even then not always.
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