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orthographic camera with deferred lighting
When I enable "orthographic" in the camera settings the camera is rendered with the forward rendering path even when I explicitly enable deferred lighting in the camera and player settings. That means no shadows on point lights are visible.
Is this expected behaviour or a bug? How can I use an orthographic camera with the deferred lighting rendering path?
I'm using unity 4.2 pro
Answer by Benproductions1 · Jul 28, 2013 at 11:18 PM
http://lmgtfy.com?q=orthographic+deferred+rendering
So people are actually googling for this issue, find your answer Benproductions, copy the link manually - since you didn't manage to insert a link correctly - and get very disappointed ;)
Came here from google, saw the most unhelpful answer I've seen on this site, downvoted :)
Don't you just love it when you google a problem and the only answers you find are people saying "google it"?
Answer by roointan · Jan 08, 2018 at 08:31 AM
Explicitly stated here: https://docs.unity3d.com/Manual/RenderingPaths.html NOTE: Deferred rendering is not supported when using Orthographic projection. If the camera’s projection mode is set to Orthographic, these values are overridden, and the camera will always use Forward rendering.
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