Question by
filippo2zannini · Jul 25, 2019 at 06:29 PM ·
build-errormaterialsbuild settingsquads
Quad not working correctly in game build
Hi, I'm currently using a quad with an unlit/transparent shader as a background for my game. I use a script to manage the material's texture offset to make it seem like it's infinite. Everything works fine in the game view, but as soon as I build the game the quad seems to resize to a very small size, making it nearly impossible to see.
Game view:
Game build:
Currently working on Unity 2019.3.0a10 on a Debian based OS. My Quality Project Settings are set to the default ultra quality (although even with low quality settings the problem still occurs). I tried nearly everything and this has been driving me crazy for the past week. Any suggestions?
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