Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by JuanseCoello · Apr 02, 2014 at 01:40 AM · rigidbodyraycastcolliderhit

How to limit a ray to go downwards to infinity, how can I make it down only 1 float.

I have a character with a rigidbody, that casts a ray downwards, I want the ray to go downwards just one unit. This is the code.

using UnityEngine; using System.Collections;

public class TP_Controller : MonoBehaviour { public static Rigidbody Rigidbody2; public static TP_Controller Instance;

 RaycastHit hit;
 float dist;
 Vector3 dir;
 public bool isgrounded;
 

 void Awake () // Debe quedarse en awake
 {

     Rigidbody2 = GetComponent("Rigidbody") as Rigidbody;
     Instance = this;

 }
 

 void Update () 
 {
     if (Camera.mainCamera == null)
         return;

     GetLocomotionInput();

     TP_Motor.Instance.UpdateMotor();

     dist = 10;
     dir = new Vector3(0,-1,0);

     Debug.DrawRay(transform.position, dir * dist, Color.green);
 }

 void IsGrounded()
 {

     if(Physics.Raycast(Rigidbody2.transform.position, dir, out hit, dist)) // This must be edited
     
     {
         isgrounded = false; // Debe mantenerse en true
      }
 } 
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image getyour411 · Apr 02, 2014 at 01:42 AM 1
Share

Set dist to 1

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Click&Drag Misterious Disappearing! 1 Answer

I don't know why i can't detect by ray sth. tagged, 1 Answer

Raycast Problem. CharacterJoint/Rigibodies 1 Answer

How to hit two object with one raycast? 2 Answers

Raycasting and receiving hit.colliders with two cameras 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges