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Question by Sauzer89 · Jun 13, 2013 at 12:57 PM · texturemultiplayersocket

Client-Server

Hi guys, I am trying to create a Multiplayer game with a Server and serveral Clients that may connect to the Server and start playing. Moreover, I need to stream textures between clients. Which may be the best way to go? What should I use?

I was thinking about using sockets for the streaming of the textures but then can I integrate them with Unity Web Player?

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avatar image Graham-Dunnett ♦♦ · Jun 13, 2013 at 02:02 PM 0
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You might want to do some back of the envelope bandwidth calculations to make sure you purchase sufficient bandwidth for the server. Strea$$anonymous$$g textures sounds expensive.

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Answer by Graham-Dunnett · Jun 13, 2013 at 02:02 PM

Your webplayer clients can use sockets to talk to your server, you just need to have a socket policy file on the server giving the clients permission to connect.

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