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Unity 3 socket secure policy
Hello,
I am using a 3-d party network library and i want to connect a Unity web player client to a dedicated server which is a unity standalone application.
I guess it's mandatory to implement the security policy in this architecture, can you please confirm ?
I will have many game dedicated server instances running on the same server machine, each having some web player clients. Is it enough to add one security server instance on the server machine (bind on port 843) ? Or do i have to add a security server in each dedicated server instance, on a different TCP port for each dedicated server instance ?
Best regards!
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