Question by
Devin_kay · May 16, 2021 at 05:32 PM ·
c#generationmeshesprocedural generation
How to procedurally generate a capsule through code?
I have been looking everywhere for how to procedurally generate a capsule using a script but i can't seem to find anything about it. I need to procedurally generate a capsule because i want to be able to modify it's vertices and triangles (Add/remove segments) at runtime. Is there any way to do this?
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