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Question by
TimOfTheYear · Feb 21, 2012 at 08:41 AM ·
rotationcrashserverclientnetworkview
NetworkViews on Rotating Objects Crash Clients
I'm making a small networked game. Oddly, I have three rotating bodies with network views that crash clients when they rotate. All other network views in the scene work fine. Its just these three. When they don't rotate, everything works fine. As soon as they rotate though, clients will crash. I've tried both Reliable Delta Compression and Unreliable, but I get the same results. Any help is much appreciated.
*EDIT: Each of the rotating objects have several children attached.
Comment
Can you give a little more detail? I find it hard to believe that the problem is being caused by rotations alone.
I know, I find it hard to believe too!
The only thing I forgot to mention is that the rotating objects each have several children attached.