Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by mevsvader · May 17, 2021 at 10:00 AM · instantiatepositioning

how do i keep repeating code till conditions are met so that the next part of the code can happen?

my code here is supposed to instantiate a cube randomly 1 unit left right up or down. but the spawn position (asteroidcore) keeps moving to already occupied spaces. i tryed to write code that would randomly move the spawnpos till there was nothing in its collider space and then it would instantiate a cube. but it doesnt work

 IEnumerator keepgeneratingasteroid()
     {
         GameObject lastasteroid;
         GameObject[] allasteroids = GameObject.FindGameObjectsWithTag("asteroid");
         lastasteroid = allasteroids[allasteroids.Length-1];
 
         
         while (true)
         {
             yield return new WaitForSeconds(.2f);
 
             xminus1thru1 = Random.Range(-1, 1);
             yminus1thru1 = Random.Range(-1, 1);
 
             if (xminus1thru1 != 0)
             {
                 yminus1thru1 = 0;
             }
             else if (yminus1thru1 != 0)
             {
                 xminus1thru1 = 0;
             }
 
             asteroidcollider = Physics2D.OverlapBoxAll(asteroidcore.transform.position, new Vector2(1, 1), 0);
 
             if (asteroidcollider.Length > 0)
             {
                 repositioncore();
                 asteroidcollider = Physics2D.OverlapBoxAll(asteroidcore.transform.position, new Vector2(1, 1), 0);
             }
             
             Instantiate(asteroid, asteroidcore.transform.position, new Quaternion(0, 0, 0, 0));
         }
 
         void repositioncore()
         {
             xminus1thru1 = Random.Range(-1, 1);
             yminus1thru1 = Random.Range(-1, 1);
             if (xminus1thru1 != 0)
             {
                 yminus1thru1 = 0;
             }
             else if (yminus1thru1 != 0)
             {
                 xminus1thru1 = 0;
             }
 
 
             Vector3 lastasteroidoffset = new Vector3(lastasteroid.transform.position.x + xminus1thru1, lastasteroid.transform.position.y + yminus1thru1, 0);
 
             asteroidcore.transform.position = lastasteroidoffset;
 
             asteroidcollider = Physics2D.OverlapBoxAll(asteroidcore.transform.position, new Vector2(1, 1), 0);
 
             Debug.Log("collider more than 0");
         }
 
           
     }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image andrew-lukasik · May 17, 2021 at 10:15 AM 0
Share
 float timeEnd = Time.time + 3f;
 bool stopRepeating = false;
 while( stopRepeating==false )
 {
     yield return null;
 
     Debug.Log("repeating something...");
     if( Time.time > timeEnd ) stopRepeating = true;
 }
 Debug.Log("done repeating");

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

140 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

After instantiating an object I cannot refer to it? 2 Answers

How to implement a system for "Road-Construction"? 1 Answer

Wrong particle and prefab spawn position 1 Answer

blocks being placed in an odd way 0 Answers

Instantiate in the right position 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges