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Please_help_me007 · Jul 29, 2021 at 03:20 PM ·
unity 5shadersshader programmingrenderpipeline
Shader fresnel effect working in URP but not working in HDRP
I am watching various tutorial, i followed various ways and in URP, the "fresnel effect" work perfectly fine. but whenever I create project in HDRP and try the "fresnel effect" , it doesnt work , the object get fully covered with base color(red) their is no rim effect around the edge corner like in URP. Checked similar question in forum but not solved still. Tried in both 2019 and 2020 version. I have uploaded image of shader graph. @bgolus @SMGX @tonOnWu @bsgbryan
shadee.jpg
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