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Question by laurienash · Apr 01, 2015 at 10:53 AM · javascriptstatic

Randomise pixel offset to create TV static effect

Hi!

I'd like to create a TV static effect - I've applied a texture to a plane and assigned it the particles additive shader.

I've attached this script (I want the pixel offset to be randomised each frame) - but at the moment it's just created a loop, with the pixels moving forward each frame to give a conveyor belt like effect.

Do you know how I can change this so it's randomised?

 #pragma strict
 
 var scrollSpeed : float = 0.5;
 var rend: Renderer;
 
 
 function Start() {
     rend = GetComponent.<Renderer>();
 }
 
 
 function Update () {
     var offset : float = Time.time * scrollSpeed;
     rend.material.SetTextureOffset("_MainTex", Vector2(offset,0));
 }

Best, Laurien

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Answer by HarshadK · Apr 01, 2015 at 11:12 AM

You can use:

 function Update () {
     // This will generate a random value for offset between 0 and Time.time * scrollSpeed
      var offset : float = Random.Range(0, Time.time * scrollSpeed);
      rend.material.SetTextureOffset("_MainTex", Vector2(offset,0));
  }

Instead of 0 you can even use a minValue. You might also want to play with the value of scrollSpeed.

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avatar image laurienash · Apr 01, 2015 at 12:10 PM 0
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Yay thanks so much :)

In case this is helpful to anyone else I switched $$anonymous$$athf.Random for Random.Range as the first threw up errors:

 function Update () {
       var offset : float = Random.Range(0, Time.time * scrollSpeed);
       rend.material.SetTextureOffset("_$$anonymous$$ainTex", Vector2(offset,0));
   }

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