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               Question by 
               FortisInvictus · Nov 16, 2016 at 08:20 AM · 
                android buildtextassetobb  
              
 
              TextAsset is null on some Andorid devices
I have txt and json files in my project. They are in folder Assets/Resources. They are loaded to game using Resources.Load():
 var config = Resources.Load(name) as TextAsset;
             if (!config)
             {
                 Debug.Log("Config is NULL!");
             }
             else
             {
                 Debug.Log(config.text);
             }
             return config.text;
On some devices, which are on Android 6.0.1, Resources.Load() returns null only when build is split to apk + obb, but if it is all packed to apk - works fine.
What could be problem with?
Thanks!
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koobas.hobune.stream 
                       
                
                       
			     
			 
                