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Question by Azumikkel · May 13, 2021 at 07:29 PM · vector3velocityvector2rigidbody.addforcerigidbody.velocity

Speed limit to AddForce (without limiting velocity of rigidbody)

Hi, I'm trying to control my character's movement speed through rigidbody. I want to be able to add force in the direction of player movement input, but to not add any force that exceeds a max walking speed. I want the character to be able to move faster than the max walking speed if affected by other physics forces though

 float maxSpeed = 10f;
 FixedUpdate() {
             Vector3 addedVelocity = new Vector3(walkDir.x, 0, walkDir.y);
             addedVelocity = transform.TransformDirection(targetVelocity);
             addedVelocity *= speed;
 
             rigidBody.AddForce(addedVelocity, ForceMode.VelocityChange);
 }

How do I modify this so that Addforce won't add any more force than necessary to reach max speed? (but won't slow down player if they go faster by other means)

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