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Question by tktom · Sep 25, 2016 at 06:17 PM · c#javascriptnodejsrewriting

How to rewrite C# to Javacript in Unity - writing a game with server based on nodejs with socket

I have one problem and I can't solve. I can't rewrite this code from c# to Javacsript.

 using UnityEngine;
 using System.Collections.Generic;
 using SocketIO;
 
 public class Network : MonoBehaviour {
 
     static SocketIOComponent socket;
 
     void Start()
     {
         socket = GetComponent<SocketIOComponent>();
         socket.On("open", OnConnected);
     }
 
     void OnConnected(SocketIOEvent e)
     {
         Debug.Log("connected");
         socket.Emit("move");
     }
 }

I'm reading tutorial on pluralsight about creating game in Unity - https://app.pluralsight.com/library/courses/unity-multiplayer-game-dev-node-2454/table-of-contents

Can anyone help with it? I don't into this languages and I can't do this - if anyone can rewrite it to me I will be very glad, because I will be have a "template" and I will can rewrite other files.

Yes, I read topics and articles (including this forum)about prescribing and converting c# to Javascript, but I can't really do this.

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Answer by Eric5h5 · Sep 25, 2016 at 07:56 PM

 import System.Collections.Generic;
 import SocketIO;
 
 private static var socket : SocketIOComponent;
 
 function Start()
 {
     socket = GetComponent.<SocketIOComponent>();
     socket.On("open", OnConnected);
 }
 
 function OnConnected(e : SocketIOEvent)
 {
     Debug.Log("connected");
     socket.Emit("move");
 }
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avatar image tktom · Sep 25, 2016 at 08:15 PM 0
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not working :(

avatar image Eric5h5 tktom · Sep 25, 2016 at 09:10 PM 0
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Then you have a different question, since the above is a direct translation of the C# you posted to Unityscript.

avatar image Bunny83 tktom · Sep 25, 2016 at 09:18 PM 0
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What do you mean by "not working"? It's the one-to-one translation to UnityScript. If the C# version works, the UnityScript translation will also work. The script you posted in your question and the UnityScript translation Eric posted does exactly the same.

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