Switching between mouse/keyboard and controller for UI navigation (using Input System)
I'm working on a project using the new Input System, and when I'm controlling a character, I can seamlessly switch between my mouse/keyboard and controller. However, the same can't be said for UI navigation. When I start the main menu, I can navigate with my controller without any problems. When I switch to my mouse, I can't use my controller until I click on another menu. What I'm trying to accomplish is to switch the UI's focus from the mouse back to the controller when input on it is detected, and vice versa. This is seen in something like the main menu in Halo MCC. Is there any way I can fix this?
Any help would be much appreciated.
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