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Question by xxmariofer · May 13, 2021 at 09:12 AM · serverwww

Get Download Progress UnityWebRequest

Hello,

I am downloading images from my server, to give a proper feedback to the user i Zipped all the server images expecting to get the download handler to give me a 0% to 100% of the download, but the end up result is that

¿Every image gets download individually although being zipped?

here is the code:

     using (UnityWebRequest www = UnityWebRequest.Get(serverUrl))
     {
         string authorization = Authenticate(ServerInfo.serverUser, ServerInfo.serverPass);

         www.SetRequestHeader("AUTHORIZATION", authorization);

         var operation = www.SendWebRequest();

         while (!operation.isDone)
         {
             Debug.Log(Folder + "  -  " + www.downloadProgress * 100);
             yield return new WaitForSeconds(1f);
         }

alt text

Is this the expected behaviour when downloading a zip? (zip is uncompressed)

Is there a way of seeing the full % of the download? like current downloaded bytes vs total bytes or something like that.

Thanks.

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avatar image andrew-lukasik · May 13, 2021 at 10:25 AM 0
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Maybe it's because of this ?

Note: This property only works if the server’s response contains a Content-Length header (...)

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