Bones in rigged model from Blender, not appearing in Unity.
Hi,
Here's a newbie question. I've rigged and animated a self-made model based of from the bugdroid(Android's mascot), so you could imagine it's limbs and head are separate meshes, and after exporting it to unity to create a ragdoll out of it the bones did not appear in the project panel and hierarchy except for the head and limb meshes.
Also, could I instead use the limb meshes for the ragdoll wizard instead?
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