Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by rfuhrer · Dec 09, 2015 at 07:55 AM · animationbonesmechanim animation

Animations do not work as inteded, not all bones are updated

... when changing animation state.

Observed behaviour The animation runs perfectly fine until it changes the state. For example when running and then changing back to idle, the legs stay in the last frame of the run animation instead of going back to the idle position. This happens during all animation state changes.

Expected behaviour The animations should be played completely as expected for all bones.

What I did: I am using the platform pro "pugin in" to control the animation. But after checking back with the autor of the plugin this seems not to be a platform pro issue. The animations are done in Spine -> exported and used as bone driven mechanim animation in Unity.

What I tried to fix it. - In the animatior component I changed the update and culling modes. - Unchecked/Checked the 3D Bridge checkbox that ensured that each animation is played for at least one frame - Tried all 3 modes for the layer mix modes. It is now on normal.

www.youtube.com/watch?v=J9TW7rW-jrY

The video is quite small and the legs are a bit hard to see. But it should still be visible that the legs do not update properly. Thank you for your help.

UPDATE:

I reset the camera to get a better view and I figured out that even the idle animation at the beginning does not play properly. I guess its overwritten by the falling animation state that is used at the very beginning. alt text

Oh, by the way. You can ignore the orange robot character, its the template character from platform pro I am using as a helper.

character.jpg (46.6 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by rfuhrer · Dec 16, 2015 at 09:55 AM

Shiu from esoteric software could help me out. The problem was that I didn't key the first frame in spine so it could get overwriten by the following animation.

While looking for an answer to my problem I recorded the whole process. Maybe someone finds this useful:

https://www.youtube.com/watch?v=Zitn5_j8MQA

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by rfuhrer · Dec 10, 2015 at 08:37 PM

I really thought that this might be a common problem and would be solved quickly. But it seems that I am wrong. I can't find a solution nowhere.

The strange thing is, sometimes it does work, but how and way is not quite clear. I did some new versions of the character with placeholder animations and with one version the animation behavied correct. See video: https://www.youtube.com/watch?v=Px53rLdF0qk

First version is correct, second with the right animations is not working though!!!!!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

47 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Avatar mask affects on unselected bones 1 Answer

Are bones actually elongated, or is that just a visual aid 0 Answers

Animation not playing specific bones 1 Answer

Animator solution for combining full body and masked animations. 0 Answers

Facial bones animation stopped working 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges