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longwinter25 · May 12, 2021 at 03:56 PM ·
meshdestroy object
Destroying mesh in Unity
Hello! I am currently developing a game. I already have a model from Blender. It consists of separate meshes connected by an armature. I was wondering if there is an easy way to "destroy" the model on event? For example, simply make all the parts of the model disconnected. I am not really a programmer in the team, but any advice would be helpful! Thank you a lot! I will include a photo of the model here, so you can actually see it.
[1]: /storage/temp/180594-screenshot-2021-05-12-at-175309.png
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