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Question by Kurpowski86 · Jun 11, 2012 at 04:36 PM · transformrotate

Having issues with transform.rotation.

Okay, I made a ship object , that when it collides with a ramp object, the ship will then rotate using Quarternion.Euler, upward, so that it will go up the ramp, well what happens is when my ship collides with the ramp object, it turns around completely and goes upward. So it's doing what it's suppose to do, but in the complete opposite direction?

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avatar image pheash · Jun 11, 2012 at 04:40 PM 1
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heya, ive asked a similar question here and was told not to use euler but quaternion to avoid the issue: http://answers.unity3d.com/questions/265218/rotation-angle-across-0-opposing-angle.html

avatar image whydoidoit · Jun 11, 2012 at 04:55 PM 0
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Do you have the normal of the ramp?

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