Help using Universal Render Pipeline with Shader Graphs and post-processing effects !!
I am using Universal Render Pipeline in unity 2019.3.0f1 . I am having an issue with post processing and Shader Graphs.
So, when I install the Universal RP from the package manager, post-processing works perfectly but all my Shader Graphs show "The current renderer is not compatible with this master node". I found out online that I had to create a Universal Render Pipeline Asset and assign it in the project settings. But then the whole scene turns pink. So, I found that I had to upgrade my materials to Universal RP. After that my shaders stop displaying that message but all the post-processing effects are gone.
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