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Question by
gilgm · Jan 28, 2013 at 09:11 PM ·
monoserialportserial
Serial Callbacks/Error Reporting.
I've read in multiple posts here that unity's underlying C# mono library doesn't implement the SerialPort.DataReceived delegates in C#. I've not seen anything about SerialPort.ErrorReceived; are these events working in Unity4 or are we stuck with polling the interface? Or do I need to write a C library that handles the serial retrieval/transport? Any light on this matter is greatly appreciated.
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