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Question by JuanseCoello · Jul 17, 2013 at 08:03 PM · rotationcharacter movementstopkey press

Stop rotation if a key is pressed

I am trying to make the character stop its rotation if key E is pressed. If the character presses E + D it moves right If the character only presses D it rotates. But if the character presses E + D at the same time, the rotation around its axis stops.

     if (Input.GetAxis("Vertical") > deadZone || Input.GetAxis("Vertical") < -deadZone) 
         TP_Motor.Instance.MoveVector += new Vector3(0, 0, Input.GetAxis("Vertical"));  // Moves the character forward and back

     if (Input.GetKey("e") & Input.GetKey("d"))
         TP_Motor.Instance.MoveVector += new Vector3(Input.GetAxis("Horizontal"), 0, 0); // The character moves sideways to the right in this case

     if (Input.GetKey("d"))
         transform.Rotate(0, Input.GetAxis("Horizontal") * rotateSpeed, 0); // The character rotates around its axis.

     else if (Input.GetKey("e"))   // This is the part when character stops rotating if E is pressed, not working.
         rotateSpeed = 0;
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Answer by markedagain · Jul 17, 2013 at 08:13 PM

in your else if statement you only populating your own rotateSpeed value, but never assign it to the transform.rotate.

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Answer by JuanseCoello · Jul 17, 2013 at 08:17 PM

How could i assign the transform.rotate instead?

Like this:

else if (Input.GetKey("e")) transform.Rotate(0,0,0);

This doesnt work. It doesnt recognize this argument. How would be the correct way?

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