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Is Unity able to utilize 10 gamepads at once?
I would like to make a DynaBlaster style game in Unity for 10 players. Is it possible to set it in the Input manager so it recognizes and actually uses 10 gamepads at once?
Answer by PaxForce · Mar 20, 2014 at 10:48 PM
Yes, Unity is able to utilize 10 gamepads. I bought a USB hub and 10 gamepads and after a tough struggle I finally managed to get it working. If anyone encounters the same problem, just give me an echo, and I'll help you.
Answer by pafla · Mar 03, 2014 at 02:36 PM
thanks bro, but that doesn't quite answer my question. I went through that Input manual a few days ago and I did not find there what I wanted to know. I am asking that when I attach a USB hub to the PC and attach 10 gamepads to that USB hub...is it possible to set the controls for each gampead in the Input manager? You know, when I press "Fire" on gamepad number 1, will Unity know that ONLY player 1 on the screen is supposed to fire?
Yeah, set joystick num to whatever number.
"Fire1" for player 1 to fire would listen to Joystick 0. "Fire2" for player 2 to fire would listen to Joystick 1. etc.
I'll try it out and as soon as I get it working I'll accept your answer. Since I'm going to order the USB hub and all the gamepads tomorrow, the whole process shouldn't take longer than a week. Fair enough? :)