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Question by Mixail1 · May 10, 2021 at 09:12 AM · multiplayershootingmultiplayer-networkingmirrorfirst person shooter

How to handle raycast shooting in multiplayer (Mirror)?

EDIT: Code below ended up working fine. Still, any critique of my code is very much appreciated because I am still a bit confused about my code.

I'm not new to Unity anymore, but new to networking. Trying to make a multiplayer fps prototype. I definitely do not understand something, watching tutorials doesn't really help. PROBLEM: On host (server + client) side raycast shooting works perfect but client is unable to register a hit. Please help!!

 void Update()
 {
     if(Input.GetKeyDown(KeyCode.Mouse0) && isLocalPlayer)
     {
         if(isServer)
             Shoot(netId);
         else
             CmdShoot(netId);
     }
 }

   
     [Server]
 public void Shoot(uint owner)
 {
       RaycastHit hit;
       
       // My guess is it doesn't work because playerCamera is different on different players (?)
       if(Physics.Raycast(playerCamera.position, playerCamera.forward, out hit, weaponRange))
       {
           if(hit.collider.CompareTag("Player"))
           {
               PlayerMovement hitPlayer = hit.collider.GetComponent<PlayerMovement>();

               if(hitPlayer.netId == owner)
                   return;

               if(hitPlayer.isServer)
                   hitPlayer.ChangeHealthValue(-1);
               else
                   hitPlayer.CmdChangeHealthValue(-1);
           }
           else
           {
               Debug.Log("No player was hurt");
           }
       }
   }

 [Command]
 public void CmdShoot(uint owner)
 {
       Shoot(owner);
 }


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avatar image Mixail1 · May 10, 2021 at 10:33 AM 0
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Ok something strange happened, now it works fine. I changed some lines without testing before submitting a question (changes are in the code above) and it seems to be working but the thing is, I don't know why it didn't work before (I don't remember what I changed). So, I guess, the question is not actual anymore, sorry for that. BUT if you see that something is done very wrong in my code, please, tell me. Thanks in advance!

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