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Question by nash · Nov 06, 2011 at 02:09 PM · cameracollisioncollider

camera collision

I downloaded a c# script (zoon,pan,dolly) from unify community and I used It

**http://www.unifycommunity.com/wiki/index.php?title=SmoothMouseLook**

but I have a problem, the camera see through the walls, floor and other object.

what I want is prevent this to happen I don't want the camera to see through any object

Is this possible without the help of CharacterController Component? I want to avoid to use CharacterController component cause it gives me logical problems about the movment of the panning

what should I do to fix this?, anybody please help me! thanks

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Answer by Jehos · Nov 06, 2011 at 03:07 PM

I've answered at your other topic: http://answers.unity3d.com/questions/183557/add-camera-collision-without-charactercontroller.html

The recommendation was to try adding a capsule collider (or any other collider you wish) to the Camera game object.

The actual result will vary depending on the script you're using and how it moves (might require a rigid body).

Check that out.

Hope that helps.

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