Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by StarlingSoftworksInteractive · Oct 04, 2017 at 03:05 AM · c#unity 5beginnercollidersbeginners

How to stop the carried object from moving way when parented to the player camera?

Hey guys, I have been doing some research into this problem I am having. I have created a pick up and carry script. When the player picks up the object, the carried object parents to the camera. The problem is when I walk forward or the carried object hits another collider, the object starts rotating and moving away randomly. how can I stop this from happening? Thanks in advance

 public class HoldItem : MonoBehaviour
 {
     public GameObject playerCamera;
     public GameObject carriedItem;
 
     private RaycastHit hit;
 
     public bool hasItem = false;
 
     // Use this for initialization
     void Start()
     {
     
     }
 
     // Update is called once per frame
     void Update()
     { 
         if (Physics.Raycast(transform.position, transform.forward, out hit, 100))
         {
             if (hit.collider.gameObject.tag == "Fuel Tank")
             {
                 carriedItem = hit.collider.gameObject;  
             }
 
             else if(!hasItem)
             {
                 carriedItem = null;
             }
         }
         
         if (Input.GetKeyDown(KeyCode.E) && !hasItem && carriedItem != null)
         {
             PickUpItem();
             hasItem = true;
         }
 
         if (Input.GetKeyDown(KeyCode.D) && hasItem && carriedItem != null)
         {
             DropItem();
             hasItem = false;
         }
 
     }
 
     void PickUpItem()
     {
         carriedItem.transform.parent = playerCamera.transform;
         carriedItem.GetComponent<Rigidbody>().useGravity = false;
     }
 
     void DropItem()
     {
         carriedItem.transform.parent = null;
         carriedItem.GetComponent<Rigidbody>().useGravity = true;
     }
 
 }
 
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by ImpOfThePerverse · Oct 04, 2017 at 03:25 AM

I think having a rigidbody on the carried item is causing the problem, but it's necessary and I don't think you can temporarily disable it, but you could try attaching the carried item via a fixed joint instead of parenting.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image StarlingSoftworksInteractive · Oct 04, 2017 at 03:50 AM 0
Share

Thanks for the answer, never heard of fixed joints. So how would do it ins$$anonymous$$d parenting ?

avatar image
0

Answer by Cuttlas-U · Oct 04, 2017 at 03:34 AM

hi; the problem is because of the RigidBody Component + Collider that these components together are doing physics to your object;

so u can disable Collider for a while its your carried object and enable it again when u need :

 carriedObject.GetComponent<Collider>().enabled = false;

or u can turn RigidBody to IsKinematic for a while so it wont simulate any phisycs :

 carriedObject.GetComponent<RigidBody>().IsKinematic = true;

Good Luck

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image StarlingSoftworksInteractive · Oct 04, 2017 at 03:48 AM 0
Share

But that means that the carried object will go through the terrain and walls

avatar image Cuttlas-U StarlingSoftworksInteractive · Oct 04, 2017 at 04:23 AM 0
Share

well u said it has been carrying by the player so if player dont go inside the terrain the carried object wont go eaither;

avatar image StarlingSoftworksInteractive · Oct 04, 2017 at 04:34 AM 0
Share

Nah, I see what you mean, but I meant to say that it is parent to the player camera so you can move the object around where you look, but when the object hits another object it flies off

avatar image Cuttlas-U StarlingSoftworksInteractive · Oct 04, 2017 at 04:50 AM 0
Share

aha so u can freez the object rotaition ;

u wont get better result with joints , it has its own problems;

but in the Rigid Body compoentn just lock and free the x y z rotaition and i think u get a better results;

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

429 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Get user's name in Unity using GUILayout.TextField() 2 Answers

triplex 2d unity game 0 Answers

How to move the other object without moving the first object? 1 Answer

[Newbie] Particle System not playing, C# (unity 5.5) 3 Answers

My player still keep moving when i unparent it form the car 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges