3D Isomtric controller for gamepads.
Before I begin I just wanna say I am completely new to unity. I have barely any experience in coding in C#.
So I'm trying to make an isometric fighting game, and I want the player to be able to use a controller to maybe export it for consoles too.
I've watched a tutorial how to make isometric movement (in 3d) and one for gamepad movement. The problem, I don't have any idea how to mix those togheter, and I can't find any answer, so I decided to make my own forum question. I hope it's clear, I pretty much just want something like a cube to be able to move correctly in the direction im holding my left stick. And when I say correctly I mean moving it as you would expect, so if for example you move right, it doesn't go up or such. I hope it's clear, and I'm waiting for an answer. Thanks!