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Question by rayuthebest · Feb 17, 2018 at 12:20 PM · waitsleep

How to implement a ModalWindow like the one available at UnityEditor?

Hi,

I had use the UnityEditor >> EditorUtility.DisplayDialog method to display modal windows that stop the game / function execution up to user press one button on the modal window.

I had use it, for example, to check if there are pending changes to be saved on a map editor when user want to start a new map.


    public bool NewMap()
    {
       // Check if a map has been deployed
       if (BoardElements.transform.childCount > 0 || mapPath != "")
       {
          
          if (!EditorUtility.DisplayDialog("Discard current process", "There is a current map being editted.\n\nAre you sure that you want to discard it?", "Discard", "Keep Working"))
             return false;
       }
 
       // Clear current Map
 ...
 }



When I tried to assembly the program, I detected that UnityEditor library is not available outside editor, so I generate a window to show this kind of messages.

My question is, how can I "freeze" this process up to the user click on the window like DisplayDialog done?

I had tried wait methods of Coroutine, but I am unabled to pass the window result to the function that invokes the window.

Thanks

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