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Question by Wolf 1 · Mar 17, 2011 at 09:47 PM · camerarotationsphere

Camera And player rotation

I am try to make this game kind of like marble blast. I have so far gotten my player to move forward back side to side and jump. camera follows me but i want it to rotate around my marble and also when i rotate camera then press forward it goes in direction camera rotated i have controlls wasd for move and i wand left right for camera/player rotation up down for height camera here is my player script

var Jumped = false;

 function Update () {

 if (Input.GetKey ("w"))
 {
 rigidbody.AddForce (Vector3.forward * 10);
 }
 if (Input.GetKey ("a")) {

 rigidbody.AddForce (Vector3.left * 10);

 }
 if (Input.GetKey ("d")) {
 rigidbody.AddForce (Vector3.right * 10);
 }
 if(Input.GetKey ("s"))
 {rigidbody.AddForce (-Vector3.forward * 10);
 }
 if(Input.GetKey("space") && !Jumped)
 {
         rigidbody.velocity += Vector3(0,10,0);
         Jumped = true;
         }
 }

 function OnCollisionEnter(theCollision : Collision){
  if(theCollision.gameObject.tag == "Floor"){
   Jumped = false;}}
   function OnCollisionExit(theCollision : Collision){
  Jumped = true;}

I then have empy sphere that camera can follow with smooth follow script the scrip for the empty sphere is

var follow : Transform;

function LateUpdate() {
    transform.position = follow.position;
}

I am not that good at scripting so please no here is this in c+ you know how to convert or here is the code tweek it for your purposes I just learning thanks

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