Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by DonDeer · Oct 01, 2013 at 05:39 PM · aiturn-based

A.I. Pressing next turn after 1 second.

Hello I'm working on a turn-based strategy game. But I can't seem to make my A.I. "press" next turn. I thought about making it so that it does it after 1 second. So what I basically need is a timer that goes of when it is the A.I. turn.

I have a variable that tells the turn. (turnNumber) which tells it who's turn it is. Then I need it to add 1 to turnNumber. "turnNumber ++;" How can I do so that it does that after 1 second?

Thanks for your time.

[EDIT]: I use JavaScript.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by tw1st3d · Oct 01, 2013 at 05:44 PM

Use StartCoroutine. This code will not work without proper construction. This is an example.

 int playerUp, rounds;
 
 public void Start()
 {
     StartCoroutine(CheckPlayerState());
 }
 
 public void OnGUI()
 {
     GUI.Label(new Rect(20, 20, 100, 20), "" + rounds);
 }
 
 public IEnumerator CheckPlayerState()
 {
     if(playerUp == 2)
     {
         yield return new EnemyPlay();
     }else if(playerUp == 1){
         yield return new YouPlay();
     }
 }
 
 public IEnumerator EnemyPlay()
 {
     // AI System;
     yield return new WaitForSeconds(1);
     
     if(AI.Strategy == null) // PSEUDO-CODE
     {
         playerUp = 1;
         rounds++;
     }
     yield return null;
 }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DonDeer · Oct 01, 2013 at 05:53 PM 0
Share

Sorry, I failed to say that I use JavaScript.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Do something every each multiple of 1000.. 2 Answers

Switch turns between the Player and AI 0 Answers

How can I get my pathfinding algorithm to know that it cant go through certain sides of tiles 1 Answer

Astar Pathfinding ai moves more nodes than it should 0 Answers

Can you use NavMesh agents to vary driving/handling model? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges