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Question by j0ffe · Apr 13, 2014 at 06:58 PM · c#methodsqueue

Queue methods.

I am at the moment working on a system to queue action in my game. I tried to store it as delegates in a Queue but run into problem with that the methods has different parameters.

I figured out one way to bypass my problem by creating a Queue for every type of action and then on Queue with a enum value that shows what Queue I should use. But it gets quite unendurable then you starts to get a lot of different actions.

What other ways is it to do a queue system in C#?

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avatar image Owen-Reynolds · Apr 13, 2014 at 07:21 PM 0
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Don't think this is a Unity question, but: make something with the bare $$anonymous$$imum with what you need to Queue -- action speed, or time(?) the icon, and a single link to the action.

$$anonymous$$aybe every Action inherits from that. Or maybe it's just the index of the player or monster, and they know what they are planning on doing (so you call player.ActNow() or something.)

avatar image Julien-Lynge · Apr 13, 2014 at 08:07 PM 1
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If this is a scripting question, and what you're asking is "how can I create a queue that can hold multiple types of classes?", the answer is to either derive all classes (actions) from a single root type, or do a Queue, and when you dequeue the next item from the queue deter$$anonymous$$e what type of action it is by its type, then cast to that type (e.g. [next queue item] as [myAction]). You can use a switch statement on the type to make things easier.

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