Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
This question was closed Nov 24, 2017 at 07:24 AM by awts202 for the following reason:

Problem is not reproducible or outdated

avatar image
0
Question by awts202 · Apr 25, 2017 at 02:54 PM · terraincollidersbug-perhapsball

Issue when terrain or ground is not plane, a bug or programming?

I have a sphere object and it's jumping is really weird. I really don't know if it has to do with my code or just a bug. When my sphere jump on a plane ground my jumping works nice, but if i edit and put a hill on the terrain i got a short jump. As long as the mesh is not plane it will short jump and I don't really know why. This sphere might be retarded. Here's my code.

public class BasicMovement : MonoBehaviour {

 public float speed = 30;
 public float speedSlowdown = 5;
 public float desiredMaxSpeed = 5;
 public float jumpHeight = 8.0f;
 
 private Rigidbody rb;
 private bool grounded;
 private bool isjumping;
 private bool isMoving;
 
 void Start()
 {
     rb = GetComponent<Rigidbody>();
 }
 
 void OnCollisionStay(Collision col)
 {
     grounded = true;
     isMoving = true;
 
 }
 
 void OnCollisionExit(Collision col)
 {
     grounded = false;
     isMoving = false;
 
 }
 
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.Space) && grounded == true)
     {
         isjumping = true;
     }
 }
 
 void FixedUpdate()
 {
     if (isMoving == true)
     {
        Movement(speed);
        limitSpeed(desiredMaxSpeed);
     }
     else
     {
         Movement(speedSlowdown );
     }
     if (isjumping)
     {
         BallJumping();
     }
 }
 
 void limitSpeed(float maxSpeed)
 {
     if (rb.velocity.magnitude > maxSpeed)
     {
         rb.velocity = rb.velocity.normalized * maxSpeed;    
     }
 }
 
 void  Movement(float currentSpeed)
 {
    float moveHorizontal = Input.GetAxis("Horizontal");
    float moveVertical = Input.GetAxis("Vertical");
    Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
    rb.AddForce(movement * speed);
 
 }
 void BallJumping()
 {
     rb.AddForce(Vector3.up*jumpHeight,ForceMode.VelocityChange );
     isjumping = false;
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

  • Sort: 

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

How to move an object without impacting it's natural gravitational behavior 1 Answer

SteamVR Throw/fling object with another object 0 Answers

Terrain textures dissapears when I enter play mode 0 Answers

Ball passes through the floor on movement 1 Answer

Instantiated prefab warps immediately 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges