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Question by JikaiNoTsubasa · Jul 19, 2018 at 10:30 PM · laginputs

Standalone windows build input lag

Hi all,

I have something strange here. In the editor I have full responsive inputs (movement + jump + E key spawn particle system). But when I build the game for windows (I currently have windows 10), it seems all calls to the keys are not working properly.

I can move smoothly vertical + horizontal but when I try to call my particle system with E or jump, it sometimes work and sometimes don't...

My game is networked, the standalone doesn't work when in host mode or client mode whereas the editor works in both modes.

I get the inputs through FixedUpdate: moveHorizontal = Input.GetAxisRaw("Horizontal"); moveVertical = Input.GetAxisRaw("Vertical");

     keyJump = (Input.GetKeyDown(KeyCode.JoystickButton0) || Input.GetKeyDown(KeyCode.Space)) && isGrounded;
     keyVFX = Input.GetKeyDown(KeyCode.JoystickButton1) || Input.GetKeyDown(KeyCode.E);
     keyBullet = Input.GetKeyDown(KeyCode.JoystickButton2) || Input.GetKeyDown(KeyCode.Q);

Do you have any idea why?

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