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Passing a prefab between scenes?
Hey there,
In one scene I have a little character editor running, once the user is done there I want to be able to store the character they have created and load it into the next scene (where they play a little game). How do I go about doing this?
Thanks
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Answer by loopyllama · Mar 19, 2011 at 09:45 AM
Object.DontDestroyOnLoad
http://unity3d.com/support/documentation/ScriptReference/Object.DontDestroyOnLoad.html