- Home /
Distant realtime shadows blocky
I'm setting up the Unity 5 realtime shadows with point lights and i came into a problem: if the light is farther than few dozen units, the shadows it creates are VERY pixelated.
There are 2 light in the image, one is near (< 8m away) and the second one is around 30m away. As seen in the picture, the shadows from the second light are very notably pixelated. How can i fix this?
yeah ive got the same problem also flickering like crazy when camera moves
Your answer
Follow this Question
Related Questions
Unity 4.6 and Grabpass fails 1 Answer
Stadium Lighting Shadows in URP using Multiple Directional Lights 0 Answers
Should I use dual or single camera for fps game? 1 Answer
Lightmaps different on same environment 0 Answers
Upgrading to URP broke my shadows. They appear in the scene but not the game. 1 Answer