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Question by niclis123 · Oct 11, 2018 at 01:29 AM · assetbundlecachecaching

How to add an AssetBundle into cache from a file

I have an AssetBundle on disk, a string path pointing to it and the Hash128 bundleHash of the bundle.

How can I move the AssetBundle from path into Unity's AssetBundle caching system?

I cannot use UnityWebRequest.GetAssetBundle(path, hash, 0) because of performance reasons on IOS

The Caching class does not seem to have any interface for doing this.

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Answer by Casiell · Oct 11, 2018 at 07:43 AM

Can you use WWW class? It can fetch assetBundle for you and it works with local file system, not only by network

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avatar image niclis123 · Oct 11, 2018 at 07:46 AM 0
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I tried. same issues. I think I read somewhere that WWW uses UnityWebRequest internally

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