- Home /
Question by
ocnenued · Jun 16, 2018 at 06:39 AM ·
uiperformanceui imagescrollviewcaching
Caching stacked UI Image GameObject
I have few characters that are made up by putting various UI images on top of each other. For example, head image is at the bottom, the nose on top of it, etc.
I'm planning to list these characters in a UI ScrollRect, but there are way many UI Elements to render (dropping FPS a lot).
Is there a way to save those images as a single one to improve memory? It'd be awesome if I could cache say 10 characters and show them wherever I want without performance costs.
I'm open to alternative implementations.
Comment