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This question was
closed Sep 09, 2017 at 12:23 AM by
Lenosky for the following reason:
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Question by
Lenosky · Sep 08, 2017 at 07:08 PM ·
physics3dvelocityframes per second
is there a way to check the path of a RigidBody.velocity?
new to unity
I want to check the path of rigidbody.velocity.
i want to check the path by making the rigidbody.velocity faster by using InvokeRepeating
its like i want to check where the ball will go before it even goes there something like that
Sorry cant seem to make myself clear
Comment
I'm sorry this makes no sense to me. Do you want to re word it?
Normally you should not change the velocity of a rigidbody. You should add a force to it.
Is it feasible to calculate the path using a formula such as https://en.wikipedia.org/wiki/Trajectory_of_a_projectile?
Answer by stickstones · Sep 08, 2017 at 07:46 PM
Um...I've never actually used it, but I think you're talking about a sweep test. docs.unity3d.com/ScriptReference/Rigidbody.SweepTest.html