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Question by lukasz290521 · May 05, 2021 at 06:33 AM · 3dobjectrandom

Spawn random obiect 3d

Hey, I search forums and YouTube but can't find a tutorial on how to do that.

We have a spawner, a random cube must appear every second (red, green, blue)

green only on the axis ((x,y,z)-2 -2 0) blue only on the axis ((x,y,z)-0 -2 0) red only on the axis ((x,y,z)2 -2 0)

that's exactly what it is about https://www.youtube.com/watch?v=RcHzJ5lAdHQ

I'm trying to get a similar effect on a project to school It's just about the spawner.

In this code they appear in random positions

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class SpawnBlock : MonoBehaviour
 {
     public GameObject[] enemies;
     public Vector3 spawnValues;
     public float spawnWait;
     public float spawnMostWait;
     public float spawnLeastWait;
     public int startWait;
     public bool stop;
 
     int randEnemy;
     
     void Start()
     {
         StartCoroutine(waitSpawner());
     }
 
     void Update()
     {
         spawnWait = Random.Range(spawnLeastWait, spawnMostWait);
     }
 
     IEnumerator waitSpawner()
     {
         yield return new WaitForSeconds(startWait);
         while (true)
         {
             randEnemy = Random.Range(0, 2);
             Vector3 spawnPosition = new Vector3(Random.Range(-spawnValues.x, spawnValues.x), 1, Random.Range(-spawnValues.z, spawnValues.z));
             Instantiate(enemies[randEnemy], spawnPosition + transform.TransformPoint(0, 0, 0), gameObject.transform.rotation);
             yield return new WaitForSeconds(spawnWait);
         }
     }
 }
 

Thank you for your help

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Answer by TeamON · May 05, 2021 at 04:53 PM

I added an object "Plane" and its movement in a "Update" loop just to make it look like your video

 using System.Collections;
 using UnityEngine;
 
 public class SpawnBlock : MonoBehaviour
 {
     public GameObject[] enemies;
     public Vector3 spawnValuesRed;
     public Vector3 spawnValuesGreen;
     public Vector3 spawnValuesBlue;
 
     public GameObject Plane;
     
     public float spawnWait;
     public int startWait;
     public float Speed;
 
     private int randEnemy;
     private Vector3 spawnPosition;
 
     void Start()
     {
         StartCoroutine(waitSpawner());
     }
 
     void Update()
     {
         Plane.transform.position -= transform.forward * Time.deltaTime * Speed;
     }
 
     IEnumerator waitSpawner()
     {
         yield return new WaitForSeconds(startWait);
         while (true)
         {
             randEnemy = Random.Range(0, 3); // 0 - green, 1 - red, 2 - blue
 
             switch (randEnemy)
             {
                 case 0:
                     spawnPosition = spawnValuesGreen;
                     break;
                 case 1:
                     spawnPosition = spawnValuesRed;
                     break;
                 case 2:
                     spawnPosition = spawnValuesBlue;
                     break;
             }
             Instantiate(enemies[randEnemy], spawnPosition + transform.TransformPoint(0, 0, 0), gameObject.transform.rotation, Plane.transform);
             yield return new WaitForSeconds(spawnWait);
         }
     }
 }


 

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