Global Volume object vs Post Processing Volume component in URP
Hello,
I was following a bunch of guides/tutorials trying to figure out how to get post processing to work, and none of them did anything. My camera looked the same, even when I followed them to a T. Then I found a tutorial that instead of adding a Post Processing Volume component, it instead created a Global Volume object.
I'm curious what the difference is. Is the PPV (Post Processing Volume) component just outdated and not meant to be used anymore. Or was I doing something wrong? And if so, then what is the Global Volume object for? ,Hello,
I was following a bunch of guides/tutorials trying to figure out how to get post processing to work, and none of them did anything. My camera looked the same, even when I followed them to a T. Then I found a tutorial that instead of adding a Post Processing Volume component, it instead created a Global Volume object.
I'm curious what the difference is. Is the PPV (Post Processing Volume) component just outdated and not meant to be used anymore. Or was I doing something wrong? And if so, then what is the Global Volume object for?
Answer by Alex-Slavski · Oct 19, 2020 at 11:13 PM
Yes, it appears that URP now includes post-processing in itself through volumes. There is not too much info, but at least according to this guy: https://www.youtube.com/watch?v=LgMO7hRQRQs&ab_channel=Sykoo going with volumes instead of PPVs is the most up-to-date way to go
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