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Question by Astrup · Aug 07, 2014 at 05:46 PM · animationblender

How to call a function on animation frame when the animations are animated in blender?

I have created and animated a model in blender, and it works just great. But I am in a situation where I want to call a function in the middle of the animation, and I cannot get acces to the animation as if I had created the animation in unity. If I double click on the animation in unity it takes me to blender. If I click on it one time I can only see the fps and length, which both are locked.

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avatar image meat5000 ♦ · Aug 07, 2014 at 07:51 PM 0
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I notice the later builds of Unity has 'Events' section in the Animation import tab. Perhaps this can help?

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Answer by NWin · Aug 07, 2014 at 07:39 PM

What you can do is call the function after a yield WaitForSeconds (animation ["clip name"].length * (0.5));

the 0.5 is in place of how far into the animation you want to call the function even though it would make sense to be able to do ,length * (5/25), or something like that it always gives me problems, so just turn it into a simple float

an example if you want it 20 frames into an 80 frame animation just multiply the length by 0.25

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