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Computer_X · May 04, 2021 at 12:58 PM ·
meshlightinggenerationmeshes
Procedural cave mesh only lighting in one direction
I have been following https://learn.unity.com/project/procedural-cave-generation-tutorial cave generation tutorial. The wall mesh created looks fine. But after turning environment lighting off, for some reason walls only lights up from z+. as soon as light goes slighty into z- the wall turns completely dark.
A point light should light in all directions but as shown below, the walls only light up below.
Below is a spot light, wall only lights up below in z-.
skærmbillede-2021-05-04-142102.png
(36.2 kB)
gif.gif
(498.9 kB)
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