Question by
sebasopp · May 04, 2021 at 11:47 AM ·
skinned mesh renderer
Deactivate Skinned Mesh render
I got a Model made of different objects with skinned mesh renderer components. Some of them cannot be deactivated at runtime. Not with Script and not within the editor. But some can!?! If i stop the play mode, i can deactivate them all within the editor. What kind of magic is this...
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So this happens, when an Animator Component is part of the object. Strange
Changing the Animator Culling Mode to some other value then "always animate" helps... This is some strange behaviour...
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