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Question by
lonelycamper · Jul 08, 2017 at 06:32 AM ·
animationunity 5networkingmultiplayerrpc
Animation over network using rpcs
Hey all I have been battling this problem for about 2 days now I have made some reload animations using the legacy way of to animate things (Not using mechanim) Honestly Unity Mechanim hasn't been working for me and I really don't understand it but I read in a post here that you can use the network view, Now I know that this is a old post and the network view is "Depreciated" So I used it and came up with this line of code for my script. This isn't the correct way but what is the correct way and would this still work since its "Depreciated" Thanks alot
networkviewAkm.GetComponentsInParent(playerCharacter.GetComponent().Play("Tactical Reload"), RPCMode.All);
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