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Question by ComradeVanti · May 23, 2017 at 07:14 PM · updatesaveloadsave databinaryformatter

Change Savedata without errors

Hello there fellas.

So here is my setup. I use BinaryFormatters to save my data. For example I would have a class like this:

     [Serializable]
     public class SaveData
     {
         float saveFloat;
     }
 

I can save and load this just fine. Now imagine I update my game and now my class looks like this:

 [Serializable]
     public class SaveData
     {
         float saveFloat;
         myClass saveClass;
     }

Now if I load an "old" file it will throw an error because it doesnt contain saveClass.

The same is true if I removed saveFloat. My files still contain it but my loader doesnt know what to do with it.

So the question is: How do I make my savesystem update-proof?

Thanks in advance friends :D

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