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Question by
almudenapalaciosibanez · May 03, 2021 at 02:11 PM ·
questbuilds
Application doesn't work the same way on Unity than in my Quest (when making the build)
Hello,
I am making an application in which I have a little plane, and by adding two points in space (with hand tracking) I scale it (the plane).
So, it works fine wwhen I use the oculus link cable and the play mode on unity, but when I build de app on my Quest 2, the plane doesn't scale.
I am sure that I am building the scene that I want.
I don't get any errors on the console...
Does anyone know what can be happening?
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