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Question by daymont87 · Jan 14, 2013 at 06:45 PM · triggerrotatesmooth

OnTriggerEnter smooth Rotate

Hello guys! I use this script for rotation my gameobject after every collision, but i dont understand how to make my rotatio smooth??

 function OnTriggerEnter (other : Collider) {
         if (other.tag == "1FLTrigger"){
         transform.Rotate (0, -10, 0);
     }    
 }


I've try also use this

 transform.rotation =  Quaternion.Slerp (transform.rotation, Quaternion.Euler(0, 10, 0), 20.0);

But i can't figure out how to correctly set Quaternion.Euler - i need, that after each collision it turn about 15 degrees( Thanks in advance!)

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Answer by cdrandin · Jan 14, 2013 at 07:47 PM

The answer provide her is good info. http://answers.unity3d.com/questions/227934/quaternionslerp-question-rotating-back-to-original.html the thing to note is that Slerp needs times to rotate to a position so you will need some condition to allow it to make is full rotation or you can simply use yield or coroutine and wait it out.

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avatar image daymont87 · Jan 14, 2013 at 08:15 PM 0
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You mean use yield or coroutine with transform.Rotate?

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